Player
A player in the game
Properties
| Name | Type | Description |
|---|---|---|
| UserId | Number | |
| Username | String | |
| Rank | Number | |
| Mouse | PlayerMouse | Gets the player's mouse data |
| Body | PlayerBody | Gets the player's body data |
| Velocity | Vector3 | Gets the player's current base velocity |
| RagdollEnabled | Boolean | |
| RagdollDespawnTime | Number | |
| Health | Number | Get/set the player's health |
| MaxHealth | Number | Get/set the player's max health |
| WalkSpeed | Number | Get/set the player's walkspeed |
| JumpPower | Number | Get/set the player's jump power |
| FirstPersonLock | Boolean | |
| AllowSprinting | Boolean | |
| CData | CData | The coordinate data of this object in the 3D gamespace. |
| IsGrounded | Boolean | Check if the player is currently on the ground |
| Camera | Camera |
| Inherited from Dynamic | Name Enabled Root Tag Position Rotation LocalRotation Size Parent TextureID TextureTiling TextureTilingY |
Functions
| Name | Returns | Description |
|---|---|---|
| Destroy | Void | Removes the dynamic from the game and all of its child dynamics |
| Clone | Dynamic | Clone this object and return the new one. |
| IsInGroup | Boolean | |
| Kick | Void | Disconnects a player with an optional message |
| AddTool | Void | |
| Kill | Void | Kills the player |
| TakeDamage | Void | Deals damage to the player |
| PlayAnimation | Void | Causes the player to play an animation |
| PromptAssetBuy | Void | Prompt the user with an Interface to buy an asset |
| OwnsGamepackage | Boolean | Check if player owns the specified GamePackage (by id) |
| GetKeyDown | Boolean | Please use the Input class instead now! Deprecated. |
| GetKeyHeld | Boolean | Please use the Input class instead now! Deprecated. |
| AddVelocity | Void | |
| SetVelocity | Void |
| Inherited from Dynamic | SetParent Log IsA FindFirstChild FindFirstChildOfClass FindFirstParentOfClass MoveTo NetworkSync LookAt LocalToWorldPoint GetChildren ClearChildren |
Events
| Name | Description |
|---|---|
| Touched | Occurs when an object bumps into the player. |
| TouchEnded |