CData | CData | The coordinate data of this object in the 3D gamespace. |
Anchored | Boolean | When true, the part does not react to physics |
CastsShadows | Boolean | Does the part cast shadows or not? |
Mass | Number | The mass of the part |
Drag | Number | The drag of the part. A higher drag means the part slows down faster. |
AngularDrag | Number | The angular drag of the part. A higher angular drag makes the part harder to rotate. |
UseGravity | Boolean | Determines whether gravity affects the part. |
Velocity | Vector3 | The velocity of the part. Zero if anchored |
AngularVelocity | Vector3 | The angular velocity of the part. Zero if anchored |
CanCollide | Boolean | When true, the part can overlap other physics objects |
Shape | String | The 3D geometric shape of the part. Currently available: Cube, Sphere, Cylinder, Cone, Wedge |
Color | PartColor | The color of the part |
Opacity | Number | The opacity of the part represented as a byte. (0 = invisible, 255 = opaque) |
Transparency | Number | The transparency of the part represented as a byte. (0 = opaque, 255 = invisible) |
Spawn | Boolean | When true, players can spawn on top of this part. |