Lighting
Useful for managing the global game lighting
Properties
| Name | Type | Description |
|---|---|---|
| SkyColor | PartColor | Gets or sets the primary environment light. |
| RigColor | PartColor | Gets or sets the secondary environment light. |
| SunColor | PartColor | Gets or sets the tirtiary environment light. |
| FogColor | PartColor | Gets or sets the Fogs Color. |
| SunRotation | Vector3 | Gets or sets the rotation of the sun light. |
| RigRotation | Vector3 | Gets or sets the rotation of the rig light. |
| FogDensity | Number | Sets the density of fog, 0-1 |
| Inherited from Dynamic | Name Enabled Root Tag Position Rotation LocalRotation Size Parent TextureID TextureTiling TextureTilingY |
Functions
| Name | Returns | Description |
|---|
| Inherited from | Clone Destroy |
| Inherited from Dynamic | SetParent Log IsA FindFirstChild FindFirstChildOfClass FindFirstParentOfClass MoveTo NetworkSync LookAt LocalToWorldPoint GetChildren ClearChildren |
Events
| Name | Description |
|---|